Unfortunately, though like a fine game for some, My Time at Sandrock just could not hold my attention, and it was more of a chore than anything to come back to. My Time at Sandrock seemed like the perfect opportunity for me after finishing a wealth of indie simulators this week like Cat Café Managerand APICO. Hopefully that sentence doesn't get me in trouble.If you know me, you know I love a good simulator game. I had no issues playing on the highest setting. In their video, they use the lowest settings. I was really looking forward to the month of no NDA and being able to show videos of it. Yeah, I am struggling not violating the NDA and wanting to be helpful. Originally posted by Kieran:Pretty sure nothing I say here will violate the NDA, because it's all just opinion about what I've played, but from the context of information that's available or discern-able from the play-through they did. See the kickstarter page for more details: It'll be on it's own map and seems devs are aiming for up to 4 player co-op (assuming engine and framework they build can handle 4 fully functioning workshops and the same time). The setting is different too as Sandrock is a desert town and this does make some changes to game play like resources being less abundant and recycling materials being big part of the game.īiggest change between Portia and Sandrock is that Sandrock will eventually have co-op multiplayer. Some systems from previous game have been improved and expanded like the combat and farming (if you're looking for farming game, you should look elsewhere though, it's only one of many side activities). To do so you gather resources, research new tech, upgrade and expand your workshop and improve your tools and your character. You complete various commissions to improve the the city. You're Builder and you'll be managing a workshop. Originally posted by Birdy Cephon:Is this one of those games where if you've played one is a series, you've played them all? Or are there some fundamental differences in this new one? If you enjoyed My Time at Portia, you've got a lot to look forward to, and a lot to be excited for in My Time at Sandrock- and I've only take a few hours to glimpse at it. There's definitely a fair bit to see now, and I expect a lot more over time as they flesh the world out even further and make it even more immersive and enjoyable. Sandrock has a large range of colors and textures, various plants and animals, different types of sand and rock, all which are coming together in a beautiful ecosystem that, far from turning me off, makes me want to keep playing. I'm not a particular fan of most desert games, because everything seems so drab, largely monochromatic, and unpleasing to the eyes. The big thing I've found particularly impressive and pleasing is the art. I feel like they are still working on it, but the early content I've played has thrilled and excited me so far. Sandrock handles a variety of staples from MTAP differently- I won't go into details, because I don't know precisely what is available yet, but I will absolutely say that it's familiar, but nuanced with differences based on the differences in culture and game setting. The systems in place feel familiar, yet still different enough to be new or updated. often seem noticeably of a higher quality. The art style is still pretty much the same, but how it's rendered, how they deal with it, textures, etc. There are still areas they are working on, sure, and things that seem like placeholders from MTAP, but in my opinion, I've seen significant updates as far as the graphics. The town itself feels bigger, but feeling is subjective. Pretty sure nothing I say here will violate the NDA, because it's all just opinion about what I've played, but from the context of information that's available or discern-able from the play-through they did.
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